Studio
Playfish
Platform
Browser
Description
I was one of the key developers on Playfish's Facebook adaptation of The Sim francise, first as a member of the small team building the foundations of the game, and then as lead of one of the development sub-teams as production expanded. I was responsible for maintaining code quality standards, and had shared responsibility for refining the feature and technical backlogs. I had input on most areas of the game, in particular I worked closely with a designer on the prototype of the Relationship system, and produced the draft design and final implementation of the Quest system.